# | rid | key | def
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1 | |directxaudio:articulation| | |articulation| | |A series of adjustments applied by a synthesizer to the pitch | volume | and other parameters of an instrument sound to make it more realistic.| |
2 | |directxaudio:bank_select| | |bank select| | |A MIDI controller that enables instruments to be chosen from different groups | or banks | each identified by a 2-byte code.| |
3 | |directxaudio:chordmap| | |chordmap| | |A scheme of chord progressions | arranged in a flowchart along a time line.| |
4 | |directxaudio:curve| | |curve| | |In DirectMusic | a continuous series of events with a start and end value | such as volume fade.| |
5 | |directxaudio:directx_media_object__dmo_| | |DirectX Media Object (DMO)| | |A COM object that processes multimedia data streams from buffers allocated by the client.| |
6 | |directxaudio:dls| | |DLS| | |See definition for: Downloadable Sounds (DLS)| |
7 | |directxaudio:dmo| | |DMO| | |See definition for: DirectX media object (DMO)| |
8 | |directxaudio:downloadable_sounds__dls_| | |Downloadable Sounds (DLS)| | |A standard for synthesizing wave sounds from digital samples stored in software. The DLS level 1 and level 2 standards are published by the MIDI Manufacturers Association.| |
9 | |directxaudio:groove_level| | |groove level| | |A value given to music during style playback | determining which patterns can be selected at any given time. The author assigns a range of groove levels to each pattern.| |
10 | |directxaudio:latency| | |latency| | |A delay in response. For example | in DirectSound | it is the interval between the time at which a sound buffer plays and the time that the speakers actually reproduce the sound. In DirectPlay | it is the time that it takes for a packet to reach a specified destination.| |
11 | |directxaudio:mix_in_buffer| | |mix-in buffer| | |In DirectSound | a buffer that receives data from other DirectSound buffers rather than directly from the synthesizer.| |
12 | |directxaudio:motif| | |motif| | |In DirectMusic | a type of pattern played explicitly by an application to mark an event.| |
13 | |directxaudio:music_value| | |music value| | |In DirectMusic | a note in a pattern within a style whose pitch is defined only when it is transposed to the current chord according to the current play mode and subchord level.| |
14 | |directxaudio:nonregistered_parameter_number__nrpn_| | |nonregistered parameter number (NRPN)| | |Nonregistered parameters can be used for different functions by different manufacturers and are accessed through MIDI controllers. For more information | see the MIDI specification.| |
15 | |directxaudio:nrpn| | |NRPN| | |See definition for: nonregistered parameter number (NRPN)| |
16 | |directxaudio:pan_value| | |pan value| | |The relative volume | measured in hundredths of decibels | between the left and right audio channels.| |
17 | |directxaudio:pattern| | |pattern| | |In DirectMusic | a musical figure | one or more measures long | consisting of a basic sequence of music values for each instrument part.| |
18 | |directxaudio:pchannel| | |PChannel| | |See definition for: performance channel (PChannel)| |
19 | |directxaudio:pcm| | |PCM| | |See definition for: pulse code modulation (PCM)| |
20 | |directxaudio:performance| | |performance| | |In DirectMusic | an object that manages the flow of data from the source to the synthesizer | and controls global values | such as timing | tempo | and master volume.| |
21 | |directxaudio:performance_channel__pchannel_| | |performance channel (PChannel)| | |In DirectMusic | a set of parameters used to play one or more parts in a segment. Each performance channel has its own instrument | pan | volume | and transposition settings | and belongs to a single audiopath.| |
22 | |directxaudio:primary_buffer| | |primary buffer| | |A buffer in which all data is mixed for the final time and then passed to the rendering device.| |
23 | |directxaudio:pulse_code_modulation__pcm_| | |pulse code modulation (PCM)| | |An uncompressed wave data format in which each value represents the amplitude of the signal at the time of sampling.| |
24 | |directxaudio:registered_parameter_number__rpn_| | |registered parameter number (RPN)| | |An identification number for a registered parameter that has been assigned a function by the MIDI Manufacturers Association and can be accessed through controllers.| |
25 | |directxaudio:rolloff| | |rolloff| | |The attenuation of sound over distance.| |
26 | |directxaudio:rpn| | |RPN| | |See definition for: registered parameter number (RPN)| |
27 | |directxaudio:script| | |script| | |In DirectMusic | a file containing variables and routines that can be accessed from within an application.| |
28 | |directxaudio:segment_state| | |segment state| | |An object created each time a segment is played. It is used to get information about the state of playback and the audiopath for that instance of the segment being played.| |
29 | |directxaudio:send| | |send| | |A sound effect for a buffer that is applied by sending the sound data to a second buffer.| |
30 | |directxaudio:sink| | |sink| | |In DirectX | an object that manages the distribution of data from the synthesizer through buses to DirectSound buffers.| |
31 | |directxaudio:sink_in_buffer| | |sink-in buffer| | |A DirectSound buffer that receives data directly from the synthesizer rather than from other DirectSound buffers.| |
32 | |directxaudio:static_buffer| | |static buffer| | |A secondary sound buffer that contains an entire sound; typically it is filled with data only once.| |
33 | |directxaudio:streaming_buffer| | |streaming buffer| | |A secondary sound buffer that contains only part of a sound. Its data must be refreshed as it is playing.| |
34 | |directxaudio:style| | |style| | |In DirectMusic | a collection of musical patterns and other data that can be used to create a dynamic score. A style defines a basic melody and rhythm with variations | motifs | and embellishments | contains a time signature and a tempo | and can contain one or more bands.| |
35 | |directxaudio:template| | |template| | |In DirectMusic | a segment that can be used in combination with a chordmap to compose a new segment at run time. A template must contain a signpost track.| |
36 | |directxaudio:track| | |track| | |In DirectMusic | a component of a segment that contains timed data of a particular kind.| |
37 | |directxaudio:velocity| | |velocity| | |In music | the speed at which a MIDI key is pressed | roughly equivalent to the dynamic level at which the note is played in some instrumental timbres.|
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